@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
85 lines • 1.96 kB
TypeScript
export default WorkerProxy;
declare class WorkerProxy {
/**
*
* @param {string} url
* @param {Object} methods
*/
constructor(url: string, methods: any);
/**
*
* @type {Object<Array<{id:number, parameters:[], resolve: function, reject:function}>>}
* @private
*/
private __pending;
__isRunning: boolean;
/**
*
* @type {Worker|null}
* @private
*/
private __worker;
/**
*
* @type {number}
* @private
*/
private __id_counter;
/**
* Created worker will assume this name as well
* Useful for debug purposes and reflection
* @type {string}
* @private
*/
private __name;
url: string;
methods: any;
/**
* Invoke a given method on the worker, as defined by the `WorkerBuilder`
* @template T
* @param {string} name Method's name
* @param {Array} args
* @return {Promise<T>} eventual result of the invoked method
*/
$submitRequest<T>(name: string, args: any[]): Promise<T>;
/**
*
* @param {string} name
* @private
*/
private __makeMethod;
/**
*
* @private
*/
private __generateAPI;
/**
*
* @param {Event} event
* @private
*/
private __handleMessage;
isRunning(): boolean;
/**
* Stop the worker.
* If the worker is not running, this method does nothing.
*/
stop(): void;
/**
*
* @param {number} id
* @param {string} method_name
* @returns {boolean}
*/
cancelRequest(id: number, method_name: string): boolean;
sendPendingRequests(): void;
/**
* Start the worker.
* Any requests made while the worker is not running will be queued and sent once the worker is started.
*
* If the worker is already running, this method does nothing.
*
*/
start(): void;
}
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