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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * * @param {string} name * @param {Iterator} iterator * @param {(TaskSignal.Continue)|(TaskSignal.Yield)} [cycle_signal] what to signal at the end of each iteration, Continue will provide better throughput, whereas Yield will produce very low load on the CPU * @returns {Task} */ export function iteratorTask(name: string, iterator: Iterator<any, any, undefined>, cycle_signal?: (TaskSignal.Continue) | (TaskSignal.Yield)): Task; import { TaskSignal } from "../TaskSignal.js"; import Task from "../Task.js"; //# sourceMappingURL=iteratorTask.d.ts.map