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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default ObservedString; /** * Observable string container. * Signals change via {@link onChanged}. * * @example * const name = new ObservedString("Alice") * name.onChanged((new_name, old_name) => console.log(`Name changed from ${old_name} to ${new_name}!`)); * ... * name.set("Barbara"); // will print "Name changed from Alice to Barbara!" in console * name.getValue() === "Barbara" * * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ declare class ObservedString extends String { /** * * @param {string} [value=""] */ constructor(value?: string); /** * * @type {string} * @private */ private __value; /** * * @type {Signal<string,string>} */ onChanged: Signal<string, string>; /** * * @param {string} value * @returns {ObservedString} */ set(value: string): ObservedString; /** * * @param {ObservedString} other */ copy(other: ObservedString): void; /** * @return {ObservedString} */ clone(): ObservedString; /** * * @returns {string} */ getValue(): string; /** * * @param {function(string,string)} f * @param {*} [thisArg] * @returns {this} */ process(f: (arg0: string, arg1: string) => any, thisArg?: any): this; /** * @deprecated use {@link buffer.writeUTF8String} directly instead * @param {BinaryBuffer} buffer */ toBinaryBuffer(buffer: BinaryBuffer): void; /** * @deprecated use {@link buffer.readUTF8String} directly instead * @param {BinaryBuffer} buffer */ fromBinaryBuffer(buffer: BinaryBuffer): void; /** * * @param {ObservedString} other * @returns {boolean} */ equals(other: ObservedString): boolean; /** * * @return {number} */ hash(): number; /** * Used for optimized "instanceof" check * @readonly * @type {boolean} */ readonly isObservedString: boolean; toJSON: () => string; fromJSON: (value: string) => ObservedString; } declare namespace ObservedString { let typeName: string; } import Signal from "../events/signal/Signal.js"; //# sourceMappingURL=ObservedString.d.ts.map