@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
105 lines • 2.1 kB
TypeScript
export default ObservedInteger;
declare class ObservedInteger extends Number {
/**
*
* @param {number} [value=0]
* @constructor
*/
constructor(value?: number);
/**
* @readonly
* @type {Signal}
*/
readonly onChanged: Signal;
/**
*
* @type {number}
* @private
*/
private __value;
toString(): string;
/**
*
* @param {number} value
* @returns {this}
*/
set(value: number): this;
/**
* Set value without dispatching change notification
* @param {number} value
*/
setSilent(value: number): void;
/**
*
* @return {boolean}
*/
isZero(): boolean;
/**
*
* @param {ObservedInteger} other
*/
subtract(other: ObservedInteger): void;
/**
*
* @param {number} value
*/
_subtract(value: number): void;
/**
*
* @param {ObservedInteger} other
*/
add(other: ObservedInteger): void;
/**
*
* @param {number} value
*/
_add(value: number): void;
/**
* Increment the stored value by 1, same as adding 1
*/
increment(): void;
/**
* Decrement the stored value by 1, same as subtracting 1
*/
decrement(): void;
/**
*
* @returns {number}
*/
getValue(): number;
/**
*
* @param {ObservedInteger} other
*/
copy(other: ObservedInteger): void;
/**
*
* @param {ObservedInteger} other
* @returns {boolean}
*/
equals(other: ObservedInteger): boolean;
/**
*
* @returns {number}
*/
hash(): number;
toJSON(): number;
fromJSON(obj: any): void;
/**
*
* @param {BinaryBuffer} buffer
*/
toBinaryBuffer(buffer: BinaryBuffer): void;
/**
*
* @param {BinaryBuffer} buffer
*/
fromBinaryBuffer(buffer: BinaryBuffer): void;
/**
* @readonly
* @type {boolean}
*/
readonly isObservedInteger: boolean;
}
import Signal from "../events/signal/Signal.js";
//# sourceMappingURL=ObservedInteger.d.ts.map