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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default ObservedInteger; declare class ObservedInteger extends Number { /** * * @param {number} [value=0] * @constructor */ constructor(value?: number); /** * @readonly * @type {Signal} */ readonly onChanged: Signal; /** * * @type {number} * @private */ private __value; toString(): string; /** * * @param {number} value * @returns {this} */ set(value: number): this; /** * Set value without dispatching change notification * @param {number} value */ setSilent(value: number): void; /** * * @return {boolean} */ isZero(): boolean; /** * * @param {ObservedInteger} other */ subtract(other: ObservedInteger): void; /** * * @param {number} value */ _subtract(value: number): void; /** * * @param {ObservedInteger} other */ add(other: ObservedInteger): void; /** * * @param {number} value */ _add(value: number): void; /** * Increment the stored value by 1, same as adding 1 */ increment(): void; /** * Decrement the stored value by 1, same as subtracting 1 */ decrement(): void; /** * * @returns {number} */ getValue(): number; /** * * @param {ObservedInteger} other */ copy(other: ObservedInteger): void; /** * * @param {ObservedInteger} other * @returns {boolean} */ equals(other: ObservedInteger): boolean; /** * * @returns {number} */ hash(): number; toJSON(): number; fromJSON(obj: any): void; /** * * @param {BinaryBuffer} buffer */ toBinaryBuffer(buffer: BinaryBuffer): void; /** * * @param {BinaryBuffer} buffer */ fromBinaryBuffer(buffer: BinaryBuffer): void; /** * @readonly * @type {boolean} */ readonly isObservedInteger: boolean; } import Signal from "../events/signal/Signal.js"; //# sourceMappingURL=ObservedInteger.d.ts.map