@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
16 lines • 543 B
TypeScript
/**
* Returns the PDF for a particular GGX sample after reflecting the view vector
* about a microfacet normal (includes the Jacobian for going from half vector to lighting vector)
*
* N = surface normal
* L = light direction
* V = view direction
* H = normalize( V + L )
*
* @param {number} NoH dot product of N and H
* @param {number} HoV dot product of H and V
* @param {number} roughness
* @returns {number}
*/
export function pdf_GGX(NoH: number, HoV: number, roughness: number): number;
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