@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
16 lines • 777 B
TypeScript
/**
*
* @param {number[]} result
* @param {number} origin_x
* @param {number} origin_y
* @param {number} origin_z
* @param {number} direction_x
* @param {number} direction_y
* @param {number} direction_z
* @param {number[]|ArrayLike<number>|Uint32Array} indices
* @param {number} triangle_index
* @param {number[]|Float32Array} positions
* @return {boolean}
*/
export function computeTriangleRayIntersectionBarycentricGeometry(result: number[], origin_x: number, origin_y: number, origin_z: number, direction_x: number, direction_y: number, direction_z: number, indices: number[] | ArrayLike<number> | Uint32Array, triangle_index: number, positions: number[] | Float32Array): boolean;
//# sourceMappingURL=computeTriangleRayIntersectionBarycentricGeometry.d.ts.map