@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
152 lines • 3.22 kB
TypeScript
export default Rectangle;
declare class Rectangle {
/**
*
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
* @constructor
*/
constructor(x?: number, y?: number, width?: number, height?: number);
/**
* @readonly
* @type {Vector2}
*/
readonly position: Vector2;
/**
* @readonly
* @type {Vector2}
*/
readonly size: Vector2;
/**
*
* @return {number}
*/
get x0(): number;
/**
*
* @return {number}
*/
get x1(): number;
/**
*
* @return {number}
*/
get y0(): number;
/**
*
* @return {number}
*/
get y1(): number;
/**
*
* @param {number} x
* @param {number} y
* @param {number} width
* @param {number} height
*/
set(x: number, y: number, width: number, height: number): void;
/**
*
* @returns {Rectangle}
*/
clone(): Rectangle;
/**
*
* @param {Rectangle} other
*/
copy(other: Rectangle): void;
/**
*
* @param {number} x0
* @param {number} y0
* @param {number} x1
* @param {number} y1
* @returns {boolean}
*/
_intersects(x0: number, y0: number, x1: number, y1: number): boolean;
/**
*
* @param {Rectangle} other
* @returns {boolean}
*/
intersects(other: Rectangle): boolean;
/**
*
* @param {number} x0
* @param {number} y0
* @param {number} x1
* @param {number} y1
* @returns {boolean}
*/
_overlaps(x0: number, y0: number, x1: number, y1: number): boolean;
/**
*
* @param {Rectangle} other
* @returns {boolean}
*/
overlaps(other: Rectangle): boolean;
/**
*
* @param {number} x0
* @param {number} y0
* @param {number} x1
* @param {number} y1
*/
_resizeToFit(x0: number, y0: number, x1: number, y1: number): void;
/**
*
* @param {Rectangle} other
*/
resizeToFit(other: Rectangle): void;
/**
*
* @param {number} x0
* @param {number} y0
* @param {number} x1
* @param {number} y1
* @returns {boolean}
*/
_contains(x0: number, y0: number, x1: number, y1: number): boolean;
/**
*
* @param {Rectangle} other
* @returns {boolean}
*/
contains(other: Rectangle): boolean;
/**
*
* @param {Vector2} result
*/
computeCenter(result: Vector2): void;
/**
*
* @return {number}
*/
computeArea(): number;
/**
*
* @param {Array.<number>|Float32Array|Float64Array|Uint8Array} target
* @param {number} [targetOffset=0]
*/
toArray(target: Array<number> | Float32Array | Float64Array | Uint8Array, targetOffset?: number): void;
toJSON(): {
position: {
x: number;
y: number;
};
size: {
x: number;
y: number;
};
};
fromJSON(json: any): void;
/**
* @readonly
* @type {boolean}
*/
readonly isRectangle: boolean;
}
import Vector2 from "../Vector2.js";
//# sourceMappingURL=Rectangle.d.ts.map