UNPKG

@woosh/meep-engine

Version:

Pure JavaScript game engine. Fully featured and production ready.

46 lines (26 loc) 965 B
import Signal from "../../events/signal/Signal"; export default class List<T> { get length(): number on: { added: Signal<T, number>, removed: Signal<T, number>, changed: Signal<void>, } constructor(elements?: T[]) get(index: number): T add(el: T): this addAll(el: T[]): void insert(index: number, element: T): this remove(index: number): T removeOneOf(value: T): boolean removeIf(condition: (element: T) => boolean, thisArg?: any): void removeOneIf(condition: (element: T) => boolean, thisArg?: any): void reset(): void asArray(): T[] forEach(f: (element: T, index: number) => any, thisArg?: any): void map<X>(f: (element: T, index: number) => X, thisArg?: any): X[] isEmpty(): boolean indexOf(el: T): number find(matcher: (element: T) => boolean): T | undefined equals(other: List<T>): boolean }