@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
64 lines • 1.36 kB
TypeScript
export default Tool;
declare class Tool {
name: any;
mode: ObservedValue;
settings: {};
modifiers: {
shift: boolean;
alternative: boolean;
};
/**
*
* @type {Engine|null}
*/
engine: Engine | null;
/**
*
* @type {Editor|null}
*/
editor: Editor | null;
/**
*
* @type {ObservedString}
*/
icon: ObservedString;
/**
*
* @param {Editor} editor
*/
updateIcon(editor: Editor): void;
/**
*
* @returns {ToolState|number}
*/
getState(): ToolState | number;
isRunning(): boolean;
/**
* Activate the tool and prepare it for usage
*/
initialize(): void;
/**
* Deactivate the tool and remove and influence it may have
*/
finalize(): void;
/**
* Update loop
*/
update(): void;
/**
* Start usage of the tool.
* @example Start painting with a brush
*/
start(): void;
/**
* Finish usage of the tool
* @example Finish brush stroke
*/
stop(): void;
handleKeyboardEvent(e: any): void;
#private;
}
import ObservedValue from '../../../src/core/model/ObservedValue.js';
import ObservedString from "../../../src/core/model/ObservedString.js";
import { ToolState } from "./ToolState.js";
//# sourceMappingURL=Tool.d.ts.map