@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
42 lines • 1.28 kB
TypeScript
/**
*
* @param {number} r Outer Radius
* @param {number} a Start of the outer arc (in rad)
* @param {number} b End of the outer arc (in rad)
* @returns {string}
*/
export function svgCircularPath(r: number, a: number, b: number): string;
export const SVG_NAMESPACE: "http://www.w3.org/2000/svg";
declare namespace _default {
export { svgArc as arcPath };
export { svgArc2 };
export { createSVGElement as createElement };
}
export default _default;
/**
*
* @param {number} r0 inner radius
* @param {number} r1 outer radius
* @param {number} a0 starting angle
* @param {number} a1 end angle
* @returns {string}
*/
declare function svgArc(r0: number, r1: number, a0: number, a1: number): string;
/**
*
* @param {number} r0 Inner radius
* @param {number} r1 Outer Radius
* @param {number} a0 Start of the inner arc (in rad)
* @param {number} b0 End of the inner arc (in rad)
* @param {number} a1 Start of the outer arc (in rad)
* @param {number} b1 End of the outer arc (in rad)
* @returns {string}
*/
declare function svgArc2(r0: number, r1: number, a0: number, b0: number, a1: number, b1: number): string;
/**
*
* @param {String} tag
* @returns {Element}
*/
declare function createSVGElement(tag: string): Element;
//# sourceMappingURL=SVG.d.ts.map