@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
130 lines • 3.46 kB
TypeScript
export default GUIEngine;
declare class GUIEngine {
windows: List<any>;
/**
*
* @type {EntityManager|null}
*/
entityManager: EntityManager | null;
/**
*
* @type {Engine}
*/
engine: Engine;
/**
*
* @type {WeakMap<Scene, SceneGUIContext>}
*/
sceneContexts: WeakMap<Scene, SceneGUIContext>;
/**
*
* @type {TooltipManager}
*/
tooltips: TooltipManager;
/**
*
* @type {DomTooltipManager}
*/
viewTooltips: DomTooltipManager;
/**
*
* @type {Ticker}
*/
ticker: Ticker;
view: EmptyView;
/**
*
* @type {GMLEngine}
*/
gml: GMLEngine;
/**
*
* @type {ObservedString}
*/
cursor: ObservedString;
/**
*
* @type {Localization|null}
*/
localization: Localization | null;
/**
* @param {boolean} closeable
* @param {View} content
* @param {string} title
* @param {View} [wrapper]
* @returns {Entity}
*/
openWindow({ closeable, content, title, wrapper }: boolean): Entity;
/**
*
* @param {View} content
* @param {string} title
* @param {number} priority
* @returns {SimpleLifecycle}
*/
createModal({ content, title, priority }: View): SimpleLifecycle;
/**
*
* @param {string} title
* @param {View} content
* @param {ObservedBoolean|ReactiveExpression} [confirmationEnabled]
* @returns {Promise<any>}
*/
createModalConfirmation({ title, content, confirmationEnabled }: string): Promise<any>;
/**
* @param {string} text
* @param {string} title
* @returns {Promise} will be resolved or rejected based on user choice
*/
confirmTextDialog({ text, title }: string): Promise<any>;
/**
*
* @param {string} text
* @param {string} title
* @returns {Promise}
*/
createTextAlert({ text, title }: string): Promise<any>;
/**
*
* @param {View} content
* @param {string} title
* @param {View[]} [marks]
* @param {number} priority
* @param {function(SimpleLifecycle)} [lifecycleHook]
* @returns {Promise}
*/
createAlert({ content, title, marks, priority, lifecycleHook }: View): Promise<any>;
/**
*
* @param {Scene} scene
* @return {SceneGUIContext}
*/
obtainSceneContext(scene: Scene): SceneGUIContext;
/**
* @returns {SceneGUIContext|null}
*/
getActiveSceneContext(): SceneGUIContext | null;
/**
* Invoked when locale is updated
* @private
*/
private __update_localization;
/**
*
* @param {Engine} engine
*/
startup(engine: Engine): Promise<[any]>;
shutdown(): Promise<[any]>;
}
import List from '../../core/collection/list/List.js';
import { SceneGUIContext } from "./scene/SceneGUIContext.js";
import { TooltipManager } from "../../view/tooltip/TooltipManager.js";
import { DomTooltipManager } from "../../view/tooltip/DomTooltipManager.js";
import Ticker from "../simulation/Ticker.js";
import EmptyView from "../../view/elements/EmptyView.js";
import { GMLEngine } from "../../view/tooltip/gml/GMLEngine.js";
import ObservedString from "../../core/model/ObservedString.js";
import Entity from '../ecs/Entity.js';
import View from '../../view/View.js';
import { SimpleLifecycle } from "../../core/process/SimpleLifecycle.js";
//# sourceMappingURL=GUIEngine.d.ts.map