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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class PluginReferenceContext { /** * * @param {EnginePlugin} instance * @param {Class<T>} klass */ constructor(instance: EnginePlugin, klass: Class<T>); /** * * @type {Class<T>} * @private */ private __klass; /** * * @type {EnginePlugin} * @private */ private __instance; /** * * @type {List<Reference> } * @private */ private __references; /** * * @type {List<Reference<EnginePlugin>>} */ dependency_references: List<Reference<EnginePlugin>>; on: { lastReleased: Signal<any, any, any, any, any, any, any, any>; }; /** * * @type {Promise<void>} * @private */ private __transition; /** * Returns promise to the latest transition, useful to synchronization * @example await ctx.synchronize(); * @returns {Promise<void>} */ synchronize(): Promise<void>; /** * * @param {ProcessState} target_state * @param {Engine} engine * @returns {Promise<unknown>} */ transition(target_state: ProcessState, engine: Engine): Promise<unknown>; dispose(): Promise<void>; /** * * @param {Reference} ref * @private */ private __handle_reference_released; getKlass(): Class<T>; /** * * @returns {Reference} */ getReference(): Reference<any>; /** * * @returns {number} */ get referenceCount(): number; /** * * @returns {EnginePlugin} */ get instance(): EnginePlugin; } import List from "../../core/collection/list/List.js"; import { Reference } from "../reference/v2/Reference.js"; import Signal from "../../core/events/signal/Signal.js"; import { ProcessState } from "../../core/process/ProcessState.js"; //# sourceMappingURL=PluginReferenceContext.d.ts.map