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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Uniquely identifies an entity by both its ID and generation. * Lets us uniquely distinguish between two entities, even those with the same ID that were created at different times * @example * // 1. Get your EntityComponentDataset to where you manager entities. * const ecd = ... ; // EntityComponentDataset * * // 2. Create an entity (we'll get an ID). * const entityId = ecd.createEntity(); * * // 3. Create an EntityReference and bind it to the entity. * const entityRef = EntityReference.bind(ecd, entityId); * * // 4. After you no longer need the entity - destroy the entity via reference. * entityRef.destroy(ecd); * * @see {@link EntityComponentDataset} * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export class EntityReference { /** * * @param {number} id * @param {number} generation * @return {EntityReference} */ static from(id: number, generation: number): EntityReference; /** * * @param {EntityComponentDataset} ecd * @param {number} id * @returns {EntityReference} */ static bind(ecd: EntityComponentDataset, id: number): EntityReference; /** * Entity ID * When entity is live - this is the entity ID inside associated `EntityComponentDataset`, when the entity is not live - it's set to -1 * @type {number} */ id: number; /** * Entity generation number. This uniquely identifies an entity in combination with the ID * Generation of an existing entity must match for it to be considered "the same". * @see {@link EntityComponentDataset.getEntityGeneration} * @type {number} */ generation: number; /** * * @param {EntityReference} other */ copy(other: EntityReference): void; /** * * @returns {EntityReference} */ clone(): EntityReference; /** * * @return {number} */ hash(): number; /** * * @param {EntityReference} other * @return {boolean} */ equals(other: EntityReference): boolean; /** * Checks whether referenced entity exists and the generation matches * @param {EntityComponentDataset} ecd * @returns {boolean} */ verify(ecd: EntityComponentDataset): boolean; /** * Destroys entity bound to this reference * If the reference is invalid for the given dataset - does nothing * @param {EntityComponentDataset} ecd * @returns {boolean} true if entity was destroyed, false otherwise */ destroy(ecd: EntityComponentDataset): boolean; /** * Bind reference to a specific entity * @param {EntityComponentDataset} ecd * @param {number} entity */ bind(ecd: EntityComponentDataset, entity: number): void; /** * * @param {number} id * @param {number} generation */ from(id: number, generation: number): void; /** * @readonly * @type {boolean} */ readonly isEntityReference: boolean; } export namespace EntityReference { let NULL: EntityReference; } //# sourceMappingURL=EntityReference.d.ts.map