@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
55 lines • 1.39 kB
TypeScript
export class ControlContext {
/**
* @private
* @type {EntityComponentDataset}
*/
private ecd;
/**
* @private
* @type {Entity[]}
*/
private entities;
/**
* @private
* @type {ControlContextState|number}
*/
private state;
/**
* Should entities be made transient or not, transient entities do not get persisted
* @private
* @type {boolean}
*/
private transientEntities;
/**
*
* @returns {ControlContextState|number}
*/
getState(): ControlContextState | number;
/**
* Do not invoke "build" manually
* @returns {Entity}
*/
makeEntity(): Entity;
/**
* Initialization method is called once before the context is used for the first time
* @param {EntityComponentDataset} ecd
*/
initialize(ecd: EntityComponentDataset): void;
/**
* Disposal is done when the context is no longer needed, any used resources should be freed here
*/
dispose(): void;
/**
* Invoked to make context active
* @throws IllegalStateException
*/
startup(): void;
/**
* Invoked to deactivate context
* @throws IllegalStateException
*/
shutdown(): void;
}
import { ControlContextState } from "./ControlContextState.js";
import Entity from "../ecs/Entity.js";
//# sourceMappingURL=ControlContext.d.ts.map