@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
65 lines • 1.65 kB
TypeScript
export default EntityAnimation;
declare class EntityAnimation {
/**
*
* @param {number} entity
*/
constructor(entity: number);
/**
* @type {Array.<AnimationSpec>} animationSpecs
*/
animationSpecs: Array<AnimationSpec>;
ended: ObservedValue;
entity: number;
/**
*
* @returns {Promise<any>}
*/
promiseEnd(): Promise<any>;
__create(type: any, parameter: any, duration: any, transitionFunction: any): this;
translate(parameter: any, duration: any, timingFunction: any): this;
fade(parameter: any, duration: any, timingFunction: any): this;
/**
*
* @param {function(animation:EntityAnimation):void} callback
* @returns {EntityAnimation}
*/
onEnded(callback: any): EntityAnimation;
start(em: any): void;
}
/**
* @ignore
*/
declare class AnimationSpec {
/**
*
* @param {AnimationSpec.Type} type
* @param {number} parameter
* @param {number} duration in seconds
* @param {function(x:number):number} transitionFunction
*/
constructor(type: {
TRANSLATE: number;
FADE: number;
}, parameter: number, duration: number, transitionFunction: any);
parameter: number;
duration: number;
transitionFunction: any;
type: {
TRANSLATE: number;
FADE: number;
};
/**
*
* @type {Tween|null}
*/
tween: Tween | null;
}
declare namespace AnimationSpec {
namespace Type {
let TRANSLATE: number;
let FADE: number;
}
}
import ObservedValue from '../../core/model/ObservedValue.js';
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