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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default EntityAnimation; declare class EntityAnimation { /** * * @param {number} entity */ constructor(entity: number); /** * @type {Array.<AnimationSpec>} animationSpecs */ animationSpecs: Array<AnimationSpec>; ended: ObservedValue; entity: number; /** * * @returns {Promise<any>} */ promiseEnd(): Promise<any>; __create(type: any, parameter: any, duration: any, transitionFunction: any): this; translate(parameter: any, duration: any, timingFunction: any): this; fade(parameter: any, duration: any, timingFunction: any): this; /** * * @param {function(animation:EntityAnimation):void} callback * @returns {EntityAnimation} */ onEnded(callback: any): EntityAnimation; start(em: any): void; } /** * @ignore */ declare class AnimationSpec { /** * * @param {AnimationSpec.Type} type * @param {number} parameter * @param {number} duration in seconds * @param {function(x:number):number} transitionFunction */ constructor(type: { TRANSLATE: number; FADE: number; }, parameter: number, duration: number, transitionFunction: any); parameter: number; duration: number; transitionFunction: any; type: { TRANSLATE: number; FADE: number; }; /** * * @type {Tween|null} */ tween: Tween | null; } declare namespace AnimationSpec { namespace Type { let TRANSLATE: number; let FADE: number; } } import ObservedValue from '../../core/model/ObservedValue.js'; //# sourceMappingURL=EntityAnimation.d.ts.map