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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default Editor; /** * * @constructor * @property {List.<Number>} selection represents list of currently selected entities * @property {List.<Object>} history list of applied actions */ declare function Editor(): void; declare class Editor { processEngine: ProcessEngine; toolEngine: ToolEngine; selection: List<any>; actions: ActionProcessor<this, any>; selectionVistualizer: SelectionVisualizer; meshLibrary: MeshLibrary; /** * * @type {Map<any, TypeEditor>} */ type_editor_registry: Map<any, TypeEditor>; cameraEntity: Entity; editorEntitySystem: EditorEntitySystem; view: EditorView; copyBuffer: any[]; handlers: { keyDown: (event: KeyboardEvent) => void; }; initialize(): void; disabledSystems: any[]; lastTool: any; cleanupTasks: any[]; /** * Attempt to focus camera on the entity * @param {int} entity */ focusEntity(entity: int): void; /** * * @param {Engine} engine */ attach(engine: Engine): Promise<void>; engine: Engine; /** * * @param {Class} systemClass */ disableSystem(systemClass: Class): void; restoreDisableSystem(): void; detach(): void; /** * * @param {int} entity * @returns {boolean} */ isEditorEntity(entity: int): boolean; } import { ProcessEngine } from "./process/ProcessEngine.js"; import ToolEngine from './tools/engine/ToolEngine.js'; import List from '../src/core/collection/list/List.js'; import { ActionProcessor } from '../src/core/process/undo/ActionProcessor.js'; import { SelectionVisualizer } from "./SelectionVisualizer.js"; import { MeshLibrary } from "./library/MeshLibrary.js"; import Entity from "../src/engine/ecs/Entity.js"; import EditorEntitySystem from "./ecs/EditorEntitySystem.js"; import EditorView from './view/EditorView.js'; //# sourceMappingURL=Editor.d.ts.map