@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
54 lines • 1.5 kB
TypeScript
export type DraggableElementFlags = number;
export namespace DraggableElementFlags {
let BeingDragged: number;
}
export class Draggable {
/**
*
* @param {View} view
* @param {DropTarget} parent
* @constructor
*/
constructor(view: View, parent: DropTarget);
id: number;
view: View;
parent: DropTarget;
on: {
dragInitialized: Signal<any, any, any, any, any, any, any, any>;
dragFinalized: Signal<any, any, any, any, any, any, any, any>;
};
/**
* Bit Field of {@link DraggableElementFlags}
* @type {number}
*/
flags: number;
__eventHandlers: {
drop: (event: any) => void;
dragOver: (event: any) => void;
dragStart: (event: any) => void;
dragExit(event: any): void;
dragEnd: (event: any) => void;
dragEnter: (event: any) => void;
dragLeave: (event: any) => void;
stopPropagation: (event: any) => void;
};
/**
*
* @param {number|DraggableElementFlags} flag
*/
setFlag(flag: number | DraggableElementFlags): void;
/**
*
* @param {number|DraggableElementFlags} flag
*/
clearFlag(flag: number | DraggableElementFlags): void;
/**
*
* @param {number|DraggableElementFlags} flag
*/
getFlag(flag: number | DraggableElementFlags): boolean;
link(): void;
unlink(): void;
}
import Signal from "../../../core/events/signal/Signal.js";
//# sourceMappingURL=Draggable.d.ts.map