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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export type DraggableElementFlags = number; export namespace DraggableElementFlags { let BeingDragged: number; } export class Draggable { /** * * @param {View} view * @param {DropTarget} parent * @constructor */ constructor(view: View, parent: DropTarget); id: number; view: View; parent: DropTarget; on: { dragInitialized: Signal<any, any, any, any, any, any, any, any>; dragFinalized: Signal<any, any, any, any, any, any, any, any>; }; /** * Bit Field of {@link DraggableElementFlags} * @type {number} */ flags: number; __eventHandlers: { drop: (event: any) => void; dragOver: (event: any) => void; dragStart: (event: any) => void; dragExit(event: any): void; dragEnd: (event: any) => void; dragEnter: (event: any) => void; dragLeave: (event: any) => void; stopPropagation: (event: any) => void; }; /** * * @param {number|DraggableElementFlags} flag */ setFlag(flag: number | DraggableElementFlags): void; /** * * @param {number|DraggableElementFlags} flag */ clearFlag(flag: number | DraggableElementFlags): void; /** * * @param {number|DraggableElementFlags} flag */ getFlag(flag: number | DraggableElementFlags): boolean; link(): void; unlink(): void; } import Signal from "../../../core/events/signal/Signal.js"; //# sourceMappingURL=Draggable.d.ts.map