@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
54 lines • 1.4 kB
TypeScript
export class GridCellPlacementRule {
/**
*
* @param {CellMatcher} matcher
* @param {GridCellAction[]} [actions]
* @param {GridCellAction} action
* @param {number|CellFilter} [probability]
* @param {Vector2} [offset]
* @param {boolean} [allowRotation]
* @returns {GridCellPlacementRule}
*/
static from({ matcher, actions, action, probability, offset, allowRotation }: CellMatcher): GridCellPlacementRule;
/**
*
* @type {CellMatcher}
*/
pattern: CellMatcher;
/**
*
* @type {CellFilter}
*/
probability: CellFilter;
/**
*
* @type {Vector2}
*/
positionOffset: Vector2;
/**
*
* @type {GridCellAction}
*/
action: GridCellAction;
/**
*
* @type {boolean}
*/
allowRotation: boolean;
/**
*
* @param {GridData} grid
* @param {number} seed
*/
initialize(grid: GridData, seed: number): void;
/**
* Write placement tags into the grid at a given position, the tag pattern will be rotated as specified
* @param {GridData} grid
* @param {number} x
* @param {number} y
* @param {number} rotation in Radians
*/
execute(grid: GridData, x: number, y: number, rotation: number): void;
}
import Vector2 from "../../core/geom/Vector2.js";
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