@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
74 lines • 1.48 kB
TypeScript
export class MarkerNode {
/**
* Processing order, higher priority nodes are processed first
* @type {number}
*/
priority: number;
/**
*
* @type {String}
*/
type: string;
/**
*
* @type {String[]}
*/
tags: string[];
/**
* Grid position
* @type {Vector2}
*/
position: Vector2;
/**
* World transform, this can differ from the grid position
* @type {Transform}
*/
transform: Transform;
/**
* Treated as a radius
* Used for spatial resolution, to allow spacing markers
* @type {number}
*/
size: number;
/**
*
* @type {Object}
*/
properties: any;
/**
*
* @param {string} tag
* @returns {boolean}
*/
hasTag(tag: string): boolean;
/**
*
* @param {string[]} tags
* @returns {boolean}
*/
hasAllTags(tags: string[]): boolean;
/**
*
* @returns {MarkerNode}
*/
clone(): MarkerNode;
/**
*
* @param {MarkerNode} other
*/
copy(other: MarkerNode): void;
/**
*
* @param {MarkerNode} other
* @returns {boolean}
*/
overlaps(other: MarkerNode): boolean;
/**
* @readonly
* @type {boolean}
*/
readonly isMarkerNode: boolean;
}
import Vector2 from "../../core/geom/Vector2.js";
import { Transform } from "../../engine/ecs/transform/Transform.js";
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