@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
26 lines • 939 B
TypeScript
export class GridCellActionPlaceMarkerGroup extends GridCellAction {
/**
*
* @param {GridCellActionPlaceMarkerGroup} children
* @returns {GridCellActionPlaceMarkerGroup}
*/
static from(children: GridCellActionPlaceMarkerGroup): GridCellActionPlaceMarkerGroup;
/**
*
* @type {GridCellActionPlaceMarker[]}
*/
children: GridCellActionPlaceMarker[];
/**
*
* @param {GridData} data
* @param {number} x
* @param {number} y
* @param {number} rotation
* @param {MarkerNodeMatcher} matcher
* @returns {boolean} True if a collision exists
*/
testNodeCollisions(data: GridData, x: number, y: number, rotation: number, matcher: MarkerNodeMatcher): boolean;
execute(data: any, x: any, y: any, rotation: any): void;
}
import { GridCellAction } from "../placement/action/GridCellAction.js";
//# sourceMappingURL=GridCellActionPlaceMarkerGroup.d.ts.map