@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
46 lines • 1.32 kB
TypeScript
export class GridActionRuleSet {
/**
*
* @param {GridCellPlacementRule[]} rules
* @param {RuleSelectionPolicyType} [policy]
* @param {number[]} [pattern]
* @param {boolean} [allowEveryRotation]
* @returns {GridActionRuleSet}
*/
static from({ rules, policy, pattern, allowEveryRotation }: GridCellPlacementRule[]): GridActionRuleSet;
/**
*
* @type {GridCellPlacementRule[]}
*/
elements: GridCellPlacementRule[];
/**
*
* @type {RuleSelectionPolicyType|number}
*/
policy: RuleSelectionPolicyType | number;
/**
* Rules will be evaluated for each cell, this pattern will be applied within each cell
* @type {number[]}
*/
pattern: number[];
/**
*
* @type {boolean}
*/
matchOrigin: boolean;
/**
*
* @param {GridCellPlacementRule} rule
*/
add(rule: GridCellPlacementRule): void;
/**
*
* @param {GridData} grid
* @param {number} seed
* @param {number} [resolution=1] Number of sub-samples per single grid cell in each dimension
* @returns {Task}
*/
process(grid: GridData, seed: number, resolution?: number): Task;
}
import { RuleSelectionPolicyType } from "./RuleSelectionPolicyType.js";
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