@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
49 lines • 1.38 kB
TypeScript
export class SoundMaterialComposition extends AbstractSoundMaterialDefinition {
/**
*
* @type {AbstractSoundMaterialDefinition[]}
*/
materials: AbstractSoundMaterialDefinition[];
/**
*
* @type {number[]}
*/
weights: number[];
/**
* Sounds below this threshold are cut from the composition
* @type {number}
* @private
*/
private __volume_threshold;
toJSON(): {
materials: {
type: any;
data: any;
}[];
weights: number[];
volumeThreshold: number;
};
fromJSON({ materials, weights, volumeThreshold }: {
materials?: any[];
weights?: any[];
volumeThreshold?: number;
}): void;
/**
*
* @param {number} index
* @param {AbstractSoundMaterialDefinition} material
* @param {number} weight
*/
setMaterial(index: number, material: AbstractSoundMaterialDefinition, weight: number): void;
/**
*
* @param {number} v
*/
setVolumeThreshold(v: number): void;
computeInteractionSounds(destination: any, destination_offset: any, interaction: any): number;
}
export namespace SoundMaterialComposition {
let typeName: string;
}
import { AbstractSoundMaterialDefinition } from "../AbstractSoundMaterialDefinition.js";
//# sourceMappingURL=SoundMaterialComposition.d.ts.map