@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
35 lines • 1.1 kB
TypeScript
export class Option extends OptionAbstract {
/**
*
* @param {string} id
* @param {function} read
* @param {function} [write]
* @param {object} [settings]
* @constructor
*/
constructor(id: string, read: Function, write?: Function, settings?: object);
on: {
written: Signal<any, any, any, any, any, any, any, any>;
writeFailed: Signal<any, any, any, any, any, any, any, any>;
settingsUpdated: Signal<any, any, any, any, any, any, any, any>;
};
read: Function;
write: (v: any) => any;
settings: any;
/**
* Controls serialization. Transient options are not serialized
* @type {boolean}
*/
isTransient: boolean;
/**
*
* @param {string} key
* @param {number|boolean|string} value
*/
setSetting(key: string, value: number | boolean | string): void;
toJSON(): string | number | boolean;
fromJSON(json: any): void;
}
import { OptionAbstract } from "./OptionAbstract.js";
import Signal from "../../core/events/signal/Signal.js";
//# sourceMappingURL=Option.d.ts.map