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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class Option extends OptionAbstract { /** * * @param {string} id * @param {function} read * @param {function} [write] * @param {object} [settings] * @constructor */ constructor(id: string, read: Function, write?: Function, settings?: object); on: { written: Signal<any, any, any, any, any, any, any, any>; writeFailed: Signal<any, any, any, any, any, any, any, any>; settingsUpdated: Signal<any, any, any, any, any, any, any, any>; }; read: Function; write: (v: any) => any; settings: any; /** * Controls serialization. Transient options are not serialized * @type {boolean} */ isTransient: boolean; /** * * @param {string} key * @param {number|boolean|string} value */ setSetting(key: string, value: number | boolean | string): void; toJSON(): string | number | boolean; fromJSON(json: any): void; } import { OptionAbstract } from "./OptionAbstract.js"; import Signal from "../../core/events/signal/Signal.js"; //# sourceMappingURL=Option.d.ts.map