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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Wraps {@link fetch} api and adds concurrency management to it by queueing requests, * as well as prioritization in that queue */ export class PriorityFetch { constructor({ adapter, concurrency }: { adapter?: typeof noop; concurrency?: number; }); /** * * @type {number} * @private */ private __concurrency; /** * * @type {BinaryHeap<FetchRequest>} * @private */ private __queue; /** * * @type {Set<FetchRequest>} * @private */ private __pending_set; /** * * @type {null} * @private */ private __adapter; /** * * @param {function} v */ set adapter(arg: Function); /** * * @param {number} v */ set concurrency(arg: number); /** * * @return {number} */ get concurrency(): number; /** * * @param {FetchRequest} req * @private */ private __dispatch; __prod(): void; fetch(resource: any, options: any): Promise<any>; } import { noop } from "../../core/function/noop.js"; //# sourceMappingURL=PriorityFetch.d.ts.map