@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
59 lines • 1.16 kB
TypeScript
/**
* Wraps {@link fetch} api and adds concurrency management to it by queueing requests,
* as well as prioritization in that queue
*/
export class PriorityFetch {
constructor({ adapter, concurrency }: {
adapter?: typeof noop;
concurrency?: number;
});
/**
*
* @type {number}
* @private
*/
private __concurrency;
/**
*
* @type {BinaryHeap<FetchRequest>}
* @private
*/
private __queue;
/**
*
* @type {Set<FetchRequest>}
* @private
*/
private __pending_set;
/**
*
* @type {null}
* @private
*/
private __adapter;
/**
*
* @param {function} v
*/
set adapter(arg: Function);
/**
*
* @param {number} v
*/
set concurrency(arg: number);
/**
*
* @return {number}
*/
get concurrency(): number;
/**
*
* @param {FetchRequest} req
* @private
*/
private __dispatch;
__prod(): void;
fetch(resource: any, options: any): Promise<any>;
}
import { noop } from "../../core/function/noop.js";
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