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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js"; import PathFollower from "./PathFollower.js"; export class PathFollowerSerializationAdapter extends BinaryClassSerializationAdapter { klass = PathFollower; version = 4; /** * * @param {BinaryBuffer} buffer * @param {PathFollower} value */ serialize(buffer, value) { buffer.writeUint16(value.flags); buffer.writeFloat32(value.speed.getValue()); buffer.writeFloat32(value.rotationSpeed.getValue()); buffer.writeFloat32(value.maxMoveDistance); buffer.writeFloat32(value.position); // Serialize position } /** * * @param {BinaryBuffer} buffer * @param {PathFollower} value */ deserialize(buffer, value) { value.flags = buffer.readUint16(); value.speed.set(buffer.readFloat32()); value.rotationSpeed.set(buffer.readFloat32()); value.maxMoveDistance = buffer.readFloat32(); value.position = buffer.readFloat32(); // Deserialize position } }