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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { Behavior } from "../Behavior.js"; import { BehaviorStatus } from "../BehaviorStatus.js"; /** * * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export class FailingBehavior extends Behavior { /** * * @param [delayTicks] deprecated, do not use */ constructor(delayTicks) { super(); if (delayTicks !== undefined) { throw new Error(`parameters deprecated, use SequenceBehavior to delay the failure instead`) } } initialize(context) { this.onInitialized.send2(this, context); } tick(td) { return BehaviorStatus.Failed; } /** * @readonly * @type {FailingBehavior} */ static INSTANCE = Object.freeze(new FailingBehavior()); } FailingBehavior.typeName = "FailingBehavior";