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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Causes another entity to be destroyed * Will produce a {@link BehaviorStatus.Failed} if entity could not be destroyed, either because it doesn't exist or the reference is stale * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export class KillBehavior extends EntityBehavior { /** * * @param {EntityReference} ref * @returns {KillBehavior} */ static create(ref: EntityReference): KillBehavior; tick(timeDelta: any): BehaviorStatus.Succeeded | BehaviorStatus.Failed; #private; } import { EntityBehavior } from "./EntityBehavior.js"; import { BehaviorStatus } from "../BehaviorStatus.js"; //# sourceMappingURL=KillBehavior.d.ts.map