@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
32 lines (24 loc) • 1.07 kB
TypeScript
import Signal from "../../../core/events/signal/Signal";
import Vector2 from "../../../core/geom/Vector2";
import Vector3 from "../../../core/geom/Vector3";
import {InputDeviceSwitch} from "./InputDeviceSwitch";
export class PointerDevice {
constructor(element:EventTarget)
start(): void
stop(): void
readonly position: Vector2
readonly buttons: InputDeviceSwitch[]
readonly mouseButtonLeft: InputDeviceSwitch
readonly mouseButtonRight: InputDeviceSwitch
readonly mouseButtonMiddle: InputDeviceSwitch
readonly on: {
down: Signal<Vector2, MouseEvent | TouchEvent>,
up: Signal<Vector2, MouseEvent | TouchEvent>,
move: Signal<Vector2 /*position*/, MouseEvent | TouchEvent, Vector2 /*delta*/>,
tap: Signal<Vector2, MouseEvent | TouchEvent>,
drag: Signal<Vector2, Vector2, Vector2, MouseEvent | TouchEvent>,
dragStart: Signal<Vector2, MouseEvent | TouchEvent>,
dragEnd: Signal<Vector2>,
wheel: Signal<Vector3, Vector2, WheelEvent>,
}
}