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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import Signal from "../../../core/events/signal/Signal"; import Vector2 from "../../../core/geom/Vector2"; import Vector3 from "../../../core/geom/Vector3"; import {InputDeviceSwitch} from "./InputDeviceSwitch"; export class PointerDevice { constructor(element:EventTarget) start(): void stop(): void readonly position: Vector2 readonly buttons: InputDeviceSwitch[] readonly mouseButtonLeft: InputDeviceSwitch readonly mouseButtonRight: InputDeviceSwitch readonly mouseButtonMiddle: InputDeviceSwitch readonly on: { down: Signal<Vector2, MouseEvent | TouchEvent>, up: Signal<Vector2, MouseEvent | TouchEvent>, move: Signal<Vector2 /*position*/, MouseEvent | TouchEvent, Vector2 /*delta*/>, tap: Signal<Vector2, MouseEvent | TouchEvent>, drag: Signal<Vector2, Vector2, Vector2, MouseEvent | TouchEvent>, dragStart: Signal<Vector2, MouseEvent | TouchEvent>, dragEnd: Signal<Vector2>, wheel: Signal<Vector3, Vector2, WheelEvent>, } }