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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class Transform2GridPositionSystem extends System<any, any, any, any, any> { constructor(); dependencies: (typeof Transform | typeof GridPosition | typeof Transform2GridPosition)[]; components_used: ResourceAccessSpecification<typeof GridPosition>[]; /** * * @type {Synchronizer[]} */ data: Synchronizer[]; /** * * @param {Transform2GridPosition} component * @param {Transform} transform * @param {GridPosition} gp * @param {number} entity */ link(component: Transform2GridPosition, transform: Transform, gp: GridPosition, entity: number): void; /** * * @param {Transform2GridPosition} component * @param {Transform} transform * @param {GridPosition} gp * @param {number} entity */ unlink(component: Transform2GridPosition, transform: Transform, gp: GridPosition, entity: number): void; } import { System } from "../../ecs/System.js"; import { Transform } from "../../ecs/transform/Transform.js"; import GridPosition from "../position/GridPosition.js"; import { Transform2GridPosition } from "./Transform2GridPosition.js"; import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js"; declare class Synchronizer { /** * * @type {Transform} */ transform: Transform; /** * * @type {GridPosition} */ position: GridPosition; /** * * @type {Transform2GridPosition} */ component: Transform2GridPosition; /** * * @type {EntityComponentDataset} */ ecd: EntityComponentDataset; write(): void; link(): void; unlink(): void; } export {}; //# sourceMappingURL=Transform2GridPositionSystem.d.ts.map