@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
58 lines • 1.74 kB
TypeScript
export class Transform2GridPositionSystem extends System<any, any, any, any, any> {
constructor();
dependencies: (typeof Transform | typeof GridPosition | typeof Transform2GridPosition)[];
components_used: ResourceAccessSpecification<typeof GridPosition>[];
/**
*
* @type {Synchronizer[]}
*/
data: Synchronizer[];
/**
*
* @param {Transform2GridPosition} component
* @param {Transform} transform
* @param {GridPosition} gp
* @param {number} entity
*/
link(component: Transform2GridPosition, transform: Transform, gp: GridPosition, entity: number): void;
/**
*
* @param {Transform2GridPosition} component
* @param {Transform} transform
* @param {GridPosition} gp
* @param {number} entity
*/
unlink(component: Transform2GridPosition, transform: Transform, gp: GridPosition, entity: number): void;
}
import { System } from "../../ecs/System.js";
import { Transform } from "../../ecs/transform/Transform.js";
import GridPosition from "../position/GridPosition.js";
import { Transform2GridPosition } from "./Transform2GridPosition.js";
import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
declare class Synchronizer {
/**
*
* @type {Transform}
*/
transform: Transform;
/**
*
* @type {GridPosition}
*/
position: GridPosition;
/**
*
* @type {Transform2GridPosition}
*/
component: Transform2GridPosition;
/**
*
* @type {EntityComponentDataset}
*/
ecd: EntityComponentDataset;
write(): void;
link(): void;
unlink(): void;
}
export {};
//# sourceMappingURL=Transform2GridPositionSystem.d.ts.map