@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
98 lines • 2.57 kB
TypeScript
export class AtlasPatch {
/**
* Position in the atlas where the raw patch data is found, excludes padding
* @readonly
* @type {Vector2}
*/
readonly position: Vector2;
/**
* Size in pixels of the patch, excludes padding
* @readonly
* @type {Vector2}
*/
readonly size: Vector2;
/**
* Number of pixels to add to patch size to avoid sampling error at the edges
* @type {number}
*/
padding: number;
/**
* Managed by TextureAtlas
* @type {number}
*/
id: number;
/**
* Texture data of the patch, this is what will be stenciled into the atlas
* @type {Sampler2D|null}
*/
sampler: Sampler2D | null;
/**
* @readonly
* @type {Rectangle}
*/
readonly uv: Rectangle;
/**
* Area in the atlas where patch along with the padding is packed into.
* Used for packing inside TextureAtlas.
* Do not modify manually
* @readonly
* @type {AABB2}
*/
readonly packing: AABB2;
/**
* bitfield
* @type {number|AtlasPatchFlag}
*/
flags: number | AtlasPatchFlag;
/**
* Version of associated sampler that was last written.
* Used to track and signal when sampler needs to be re-painted.
* @type {number}
*/
last_painted_version: number;
/**
*
* @param {number} canvasWidth
* @param {number} canvasHeight
*/
updateUV(canvasWidth: number, canvasHeight: number): void;
/**
*
* @param {number} canvasWidth
* @param {number} canvasHeight
*/
updatePositionFromPacking(canvasWidth: number, canvasHeight: number): void;
/**
*
* @param {number|AtlasPatchFlag} flag
* @returns {void}
*/
setFlag(flag: number | AtlasPatchFlag): void;
/**
*
* @param {number|AtlasPatchFlag} flag
* @returns {void}
*/
clearFlag(flag: number | AtlasPatchFlag): void;
/**
*
* @param {number|AtlasPatchFlag} flag
* @param {boolean} value
*/
writeFlag(flag: number | AtlasPatchFlag, value: boolean): void;
/**
*
* @param {number|AtlasPatchFlag} flag
* @returns {boolean}
*/
getFlag(flag: number | AtlasPatchFlag): boolean;
/**
* @readonly
* @type {boolean}
*/
readonly isAtlasPatch: boolean;
}
import Vector2 from "../../../../core/geom/Vector2.js";
import Rectangle from "../../../../core/geom/2d/Rectangle.js";
import AABB2 from "../../../../core/geom/2d/aabb/AABB2.js";
//# sourceMappingURL=AtlasPatch.d.ts.map