@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
39 lines (30 loc) • 898 B
JavaScript
import { ShaderMaterial, Vector3 } from "three";
import shader_fg from './visualize.frag.js';
import shader_vx from './visualize.vert.js';
export class SH3VisualisationMaterial extends ShaderMaterial {
constructor() {
const sh = [];
for (let i = 0; i < 9; i++) {
sh.push(new Vector3());
}
super({
fragmentShader: shader_fg,
vertexShader: shader_vx,
lights: false,
uniforms: {
intensity: {
value: 1,
},
sh: {
value: sh
}
}
})
}
fromArray(data, offset){
const uniform_value = this.uniforms.sh.value;
for (let i = 0; i < 9; i++) {
uniform_value[i].fromArray(data, offset + i * 3);
}
}
}