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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class HierarchicalZBuffer { /** * * @type {THREE.Texture|null} * @private */ private __input_buffer; /** * * @type {THREE.WebGLRenderer|null} * @private */ private __renderer; /** * * @type {THREE.WebGLRenderTarget[]} */ mips: THREE.WebGLRenderTarget[]; /** * * @type {ShaderMaterial} * @private */ private __material; /** * * @type {Vector2} * @private */ private __resolution; /** * * @type {Vector2} * @private */ private __limits; /** * * @return {Vector2} */ get mip_limits(): Vector2; /** * @param {THREE.WebGLRenderer} v */ set renderer(arg: import("three").WebGLRenderer); /** * @param {THREE.Texture} v */ set input(arg: import("three").Texture); build_mip_chain(): void; /** * * @param {number} x * @param {number} y */ set_resolution(x: number, y: number): void; build_mips(): void; /** * @private * @param {THREE.Texture} input * @param {THREE.WebGLRenderTarget} output */ private reduce_mip; /** * Depth texture with mips * @returns {THREE.Texture} */ getTexture(): THREE.Texture; } import { WebGLRenderTarget } from "three"; import Vector2 from "../../../../../../core/geom/Vector2.js"; //# sourceMappingURL=HierarchicalZBuffer.d.ts.map