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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class CameraView { /** * Human-readable name, used for development/debugging purposes * Not guaranteed to be unique, do not rely on it as an ID * @type {string} */ name: string; /** * @deprecated * @type {null|THREE.Camera} * @private */ private __camera; /** * Frustum planes * Format: x,y,z,constant * @type {Float32Array} */ frustum: Float32Array; /** * 4x4 projection matrix * @type {Float32Array} */ projection_matrix: Float32Array; /** * * @type {AABB3} */ bounding_box: AABB3; /** * * @type {IncrementalDeltaSet<THREE.Object3D>} */ visible_objects: IncrementalDeltaSet<THREE.Object3D>; /** * * @type {number} */ flags: number; on: { preVisibilityBuild: Signal<any, any, any, any, any, any, any, any>; postVisibilityBuild: Signal<any, any, any, any, any, any, any, any>; preRender: Signal<any, any, any, any, any, any, any, any>; }; /** * * @type {Array<{transform:function(Float32Array, Float32Array):void, context:*}>} */ projection_modifiers: Array<{ transform: (arg0: Float32Array, arg1: Float32Array) => void; context: any; }>; addProjectionModifier(mod: any): void; removeProjectionModifier(mod: any): boolean; /** * * @param {THREE.Camera} camera */ set_from_camera(camera: THREE.Camera): void; /** * @deprecated * @return {Camera|null} */ get camera(): any; /** * * @param {RenderLayerManager} layers * @param {VisibilityComputer} computer */ build_visibility(layers: RenderLayerManager, computer: VisibilityComputer): void; /** * * @param {number|CameraViewFlags} flag * @returns {void} */ setFlag(flag: number | CameraViewFlags): void; /** * * @param {number|CameraViewFlags} flag * @returns {void} */ clearFlag(flag: number | CameraViewFlags): void; /** * * @param {number|CameraViewFlags} flag * @param {boolean} value */ writeFlag(flag: number | CameraViewFlags, value: boolean): void; /** * * @param {number|CameraViewFlags} flag * @returns {boolean} */ getFlag(flag: number | CameraViewFlags): boolean; } import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js"; import { IncrementalDeltaSet } from "../visibility/IncrementalDeltaSet.js"; import Signal from "../../../../core/events/signal/Signal.js"; import { CameraViewFlags } from "./CameraViewFlags.js"; //# sourceMappingURL=CameraView.d.ts.map