@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
100 lines • 2.68 kB
TypeScript
export class CameraView {
/**
* Human-readable name, used for development/debugging purposes
* Not guaranteed to be unique, do not rely on it as an ID
* @type {string}
*/
name: string;
/**
* @deprecated
* @type {null|THREE.Camera}
* @private
*/
private __camera;
/**
* Frustum planes
* Format: x,y,z,constant
* @type {Float32Array}
*/
frustum: Float32Array;
/**
* 4x4 projection matrix
* @type {Float32Array}
*/
projection_matrix: Float32Array;
/**
*
* @type {AABB3}
*/
bounding_box: AABB3;
/**
*
* @type {IncrementalDeltaSet<THREE.Object3D>}
*/
visible_objects: IncrementalDeltaSet<THREE.Object3D>;
/**
*
* @type {number}
*/
flags: number;
on: {
preVisibilityBuild: Signal<any, any, any, any, any, any, any, any>;
postVisibilityBuild: Signal<any, any, any, any, any, any, any, any>;
preRender: Signal<any, any, any, any, any, any, any, any>;
};
/**
*
* @type {Array<{transform:function(Float32Array, Float32Array):void, context:*}>}
*/
projection_modifiers: Array<{
transform: (arg0: Float32Array, arg1: Float32Array) => void;
context: any;
}>;
addProjectionModifier(mod: any): void;
removeProjectionModifier(mod: any): boolean;
/**
*
* @param {THREE.Camera} camera
*/
set_from_camera(camera: THREE.Camera): void;
/**
* @deprecated
* @return {Camera|null}
*/
get camera(): any;
/**
*
* @param {RenderLayerManager} layers
* @param {VisibilityComputer} computer
*/
build_visibility(layers: RenderLayerManager, computer: VisibilityComputer): void;
/**
*
* @param {number|CameraViewFlags} flag
* @returns {void}
*/
setFlag(flag: number | CameraViewFlags): void;
/**
*
* @param {number|CameraViewFlags} flag
* @returns {void}
*/
clearFlag(flag: number | CameraViewFlags): void;
/**
*
* @param {number|CameraViewFlags} flag
* @param {boolean} value
*/
writeFlag(flag: number | CameraViewFlags, value: boolean): void;
/**
*
* @param {number|CameraViewFlags} flag
* @returns {boolean}
*/
getFlag(flag: number | CameraViewFlags): boolean;
}
import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
import { IncrementalDeltaSet } from "../visibility/IncrementalDeltaSet.js";
import Signal from "../../../../core/events/signal/Signal.js";
import { CameraViewFlags } from "./CameraViewFlags.js";
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