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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class NormalFrameBuffer extends FrameBuffer { constructor(id: any); initialize(renderer: any): void; __material_static: MeshNormalMaterial; __material_skinned: MeshNormalMaterial; /** * @type {Scene} * @private */ private __scene; /** * * @param {THREE.Mesh|{customNormalMaterial:THREE.Material}} mesh * @return {MeshNormalMaterial} * @private */ private __bindMaterial; /** * * @see {@link OutlineRenderer} for details on this technique * @param renderer * @param camera * @param scene * @param dependencies */ render(renderer: any, camera: any, scene: any, dependencies: any): void; __renderer: any; } import { FrameBuffer } from "../FrameBuffer.js"; import { MeshNormalMaterial } from "three"; //# sourceMappingURL=NormalFrameBuffer.d.ts.map