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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js"; export class WaterSerializationUpgrader_0_1 extends BinaryClassUpgrader { constructor() { super(); this.__startVersion = 0; this.__targetVersion = 1; } upgrade(source, target) { const level = source.readFloat64(); const colorR = source.readFloat64(); const colorG = source.readFloat64(); const colorB = source.readFloat64(); target.writeFloat64(level); //water color target.writeUint24( (((colorR * 255) & 0xFF) << 16) | (((colorG * 255) & 0xFF) << 8) | ((colorB * 255) & 0xFF) ); //shore depth transition target.writeFloat32(0.7); target.writeFloat32(2); //shore color target.writeUint24(0x95cad9); //wave speed target.writeFloat32(1.8); //wave amplitude target.writeFloat32(0.3); //wave frequency target.writeFloat32(1); /** * Scattering */ target.writeFloat32(1.2); } }