@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
148 lines • 3.52 kB
TypeScript
export default Trail2D;
declare class Trail2D {
static fromJSON(json: any): Trail2D;
/**
* Age at which trail segment disappears, in seconds
* @type {number}
*/
maxAge: number;
/**
* Trail width
* @type {number}
*/
width: number;
/**
* Current simulated time since trail birth
* @type {number}
*/
time: number;
/**
*
* @type {number}
*/
trailingIndex: number;
/**
* Time elapsed since last update
* @type {number}
*/
timeSinceLastUpdate: number;
/**
* @readonly
* @type {Vector4}
*/
readonly color: Vector4;
/**
* World offset
* @readonly
* @type {Vector3}
*/
readonly offset: Vector3;
/**
* transient
* @type {RibbonX|null}
*/
ribbon: RibbonX | null;
/**
* transient
* @type {RibbonXMaterialSpec}
*/
material: RibbonXMaterialSpec;
/**
* @readonly
* @type {BvhClient}
*/
readonly bvh: BvhClient;
/**
* @private
* @type {Trail2DFlags|number}
*/
private flags;
dispose(): void;
set textureURL(arg: string);
get textureURL(): string;
/**
*
* @param {number|Trail2DFlags} flag
* @returns {void}
*/
setFlag(flag: number | Trail2DFlags): void;
/**
*
* @param {number|Trail2DFlags} flag
* @returns {void}
*/
clearFlag(flag: number | Trail2DFlags): void;
/**
*
* @param {number|Trail2DFlags} flag
* @param {boolean} value
*/
writeFlag(flag: number | Trail2DFlags, value: boolean): void;
/**
*
* @param {number|Trail2DFlags} flag
* @returns {boolean}
*/
getFlag(flag: number | Trail2DFlags): boolean;
/**
*
* @param {number} segment_count
*/
build(segment_count: number): void;
mesh: import("three").Mesh<import("three").BufferGeometry, import("three").Material | import("three").Material[]>;
fromJSON({ maxAge, width, textureURL, offset, color }: {
maxAge?: number;
width?: number;
textureURL: any;
offset?: Vector3;
color?: {
x: number;
y: number;
z: number;
w: number;
};
}): void;
toJSON(): {
maxAge: number;
width: number;
color: {
x: number;
y: number;
z: number;
w: number;
};
textureURL: string;
offset: {
x: number;
y: number;
z: number;
};
};
/**
*
* @param {Trail2D} other
*/
equals(other: Trail2D): boolean;
/**
*
* @param {number} x
* @param {number} y
* @param {number} z
* @param {number} head_age
* @returns {boolean}
*/
updateHead(x: number, y: number, z: number, head_age: number): boolean;
}
declare namespace Trail2D {
export let typeName: string;
export let serializable: boolean;
export { makeGradientTrail };
}
import Vector4 from "../../../../core/geom/Vector4.js";
import Vector3 from "../../../../core/geom/Vector3.js";
import { RibbonX } from "../../trail/x/RibbonX.js";
import { RibbonXMaterialSpec } from "../../trail/x/RibbonXMaterialSpec.js";
import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
import { Trail2DFlags } from "./Trail2DFlags.js";
import { makeGradientTrail } from "./makeGradientTrail.js";
//# sourceMappingURL=Trail2D.d.ts.map