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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export default Trail2D; declare class Trail2D { static fromJSON(json: any): Trail2D; /** * Age at which trail segment disappears, in seconds * @type {number} */ maxAge: number; /** * Trail width * @type {number} */ width: number; /** * Current simulated time since trail birth * @type {number} */ time: number; /** * * @type {number} */ trailingIndex: number; /** * Time elapsed since last update * @type {number} */ timeSinceLastUpdate: number; /** * @readonly * @type {Vector4} */ readonly color: Vector4; /** * World offset * @readonly * @type {Vector3} */ readonly offset: Vector3; /** * transient * @type {RibbonX|null} */ ribbon: RibbonX | null; /** * transient * @type {RibbonXMaterialSpec} */ material: RibbonXMaterialSpec; /** * @readonly * @type {BvhClient} */ readonly bvh: BvhClient; /** * @private * @type {Trail2DFlags|number} */ private flags; dispose(): void; set textureURL(arg: string); get textureURL(): string; /** * * @param {number|Trail2DFlags} flag * @returns {void} */ setFlag(flag: number | Trail2DFlags): void; /** * * @param {number|Trail2DFlags} flag * @returns {void} */ clearFlag(flag: number | Trail2DFlags): void; /** * * @param {number|Trail2DFlags} flag * @param {boolean} value */ writeFlag(flag: number | Trail2DFlags, value: boolean): void; /** * * @param {number|Trail2DFlags} flag * @returns {boolean} */ getFlag(flag: number | Trail2DFlags): boolean; /** * * @param {number} segment_count */ build(segment_count: number): void; mesh: import("three").Mesh<import("three").BufferGeometry, import("three").Material | import("three").Material[]>; fromJSON({ maxAge, width, textureURL, offset, color }: { maxAge?: number; width?: number; textureURL: any; offset?: Vector3; color?: { x: number; y: number; z: number; w: number; }; }): void; toJSON(): { maxAge: number; width: number; color: { x: number; y: number; z: number; w: number; }; textureURL: string; offset: { x: number; y: number; z: number; }; }; /** * * @param {Trail2D} other */ equals(other: Trail2D): boolean; /** * * @param {number} x * @param {number} y * @param {number} z * @param {number} head_age * @returns {boolean} */ updateHead(x: number, y: number, z: number, head_age: number): boolean; } declare namespace Trail2D { export let typeName: string; export let serializable: boolean; export { makeGradientTrail }; } import Vector4 from "../../../../core/geom/Vector4.js"; import Vector3 from "../../../../core/geom/Vector3.js"; import { RibbonX } from "../../trail/x/RibbonX.js"; import { RibbonXMaterialSpec } from "../../trail/x/RibbonXMaterialSpec.js"; import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js"; import { Trail2DFlags } from "./Trail2DFlags.js"; import { makeGradientTrail } from "./makeGradientTrail.js"; //# sourceMappingURL=Trail2D.d.ts.map