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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * 1 - collect visible meshes * 2 - figure out how to render a given mesh */ export class ShadedGeometryRendererContext { /** * @readonly * @type {AbstractRenderAdapter[]} */ readonly adapters: AbstractRenderAdapter[]; /** * Performs maintenance on the context, mainly to check the hash tables for changes * @return {Generator} */ maintain(): Generator; /** * * @param {number} index * @param {AbstractRenderAdapter} adapter */ setAdapter(index: number, adapter: AbstractRenderAdapter): void; /** * * @param {number} index * @returns {boolean} */ removeAdapter(index: number): boolean; /** * * @param {THREE.Object3D[]} destination * @param {number} destination_offset * @param {THREE.WebGLRenderer} renderer * @param {CameraView} view * @param {BVH} bvh * @param {EntityComponentDataset} ecd */ collect(destination: THREE.Object3D[], destination_offset: number, renderer: THREE.WebGLRenderer, view: CameraView, bvh: BVH, ecd: EntityComponentDataset): number; dispose(): void; } import { AbstractRenderAdapter } from "./adapters/AbstractRenderAdapter.js"; //# sourceMappingURL=ShadedGeometryRendererContext.d.ts.map