@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
41 lines • 1.27 kB
TypeScript
/**
* 1 - collect visible meshes
* 2 - figure out how to render a given mesh
*/
export class ShadedGeometryRendererContext {
/**
* @readonly
* @type {AbstractRenderAdapter[]}
*/
readonly adapters: AbstractRenderAdapter[];
/**
* Performs maintenance on the context, mainly to check the hash tables for changes
* @return {Generator}
*/
maintain(): Generator;
/**
*
* @param {number} index
* @param {AbstractRenderAdapter} adapter
*/
setAdapter(index: number, adapter: AbstractRenderAdapter): void;
/**
*
* @param {number} index
* @returns {boolean}
*/
removeAdapter(index: number): boolean;
/**
*
* @param {THREE.Object3D[]} destination
* @param {number} destination_offset
* @param {THREE.WebGLRenderer} renderer
* @param {CameraView} view
* @param {BVH} bvh
* @param {EntityComponentDataset} ecd
*/
collect(destination: THREE.Object3D[], destination_offset: number, renderer: THREE.WebGLRenderer, view: CameraView, bvh: BVH, ecd: EntityComponentDataset): number;
dispose(): void;
}
import { AbstractRenderAdapter } from "./adapters/AbstractRenderAdapter.js";
//# sourceMappingURL=ShadedGeometryRendererContext.d.ts.map