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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * * @param {LightShadow} shadow * @param {number} resolution */ export function three_set_shadow_resolution(shadow: LightShadow, resolution: number): void; export class ThreeLightBinding extends LightBinding { /** * * @type {LightSystem|null} * @private */ private __system; /** * * @type {ShadowMap|null} * @private */ private __shadow_map; /** * * @type {WeakMap<THREE.Object3D, THREE.Object3D>} * @private */ private __object_map; link(ctx: any): void; unlink(ctx: any): void; /** * * @return {THREE.Light} * @private */ private __three_getLight; __apply_distance(v: any): void; __shadowmap_link(): void; __shadowmap_unlink(): void; __shadowmap_prepare_view(): void; __shadowmap_render(): void; applySettings(settings: any): void; } import { LightBinding } from "../LightBinding.js"; //# sourceMappingURL=ThreeLightBinding.d.ts.map