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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class LightBinding { /** * * @type {Transform} * @protected */ protected __c_transform: Transform; /** * * @type {Light} * @protected */ protected __c_light: Light; get scaled_distance(): number; set component_transform(arg: any); set component_light(arg: any); /** * * @param {Object} settings */ applySettings(settings: any): void; /** * * @param {LightContext} ctx */ link(ctx: LightContext): void; /** * * @param {LightContext} ctx */ unlink(ctx: LightContext): void; __apply_position(): void; __apply_rotation(): void; __apply_scale(): void; __apply_intensity(): void; __apply_color(): void; __apply_distance(): void; __apply_angle(): void; __apply_penumbra(): void; __apply_castShadow(): void; } //# sourceMappingURL=LightBinding.d.ts.map