@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
37 lines (30 loc) • 1.02 kB
JavaScript
import Vector3 from "../../../core/geom/Vector3.js";
import { Transform } from "../../ecs/transform/Transform.js";
import Entity from "../../ecs/Entity.js";
import HeadsUpDisplay from "../../ecs/gui/hud/HeadsUpDisplay.js";
import ViewportPosition from "../../ecs/gui/position/ViewportPosition.js";
import GUIElement from "../../ecs/gui/GUIElement.js";
import LabelView from "../../../view/common/LabelView.js";
/**
*
* @param {string} text
* @param {Vector3} [position]
* @returns {Entity}
*/
export function createDebugLabel(text, position = Vector3.zero) {
const v = new LabelView(text, { classList: ['__debug-plaque'] });
v.css({
position: 'absolute',
whiteSpace: 'pre',
left: 0,
top: 0
})
const t = new Transform();
t.position.copy(position);
const eb = new Entity()
.add(new HeadsUpDisplay())
.add(new ViewportPosition())
.add(GUIElement.fromView(v))
.add(t);
return eb;
}