@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
42 lines (29 loc) • 1.15 kB
TypeScript
import {PerspectiveCamera, Scene, WebGLRenderer} from "three";
import Signal from "../../core/events/signal/Signal";
import Vector2 from "../../core/geom/Vector2";
import Vector3 from "../../core/geom/Vector3";
import View from "../../view/View";
import {MaterialManager} from "./material/manager/MaterialManager.js";
import {RenderLayerManager} from "./render/layers/RenderLayerManager";
interface IGraphicsEngineSignals {
readonly preRender: Signal
readonly postRender: Signal
}
export class GraphicsEngine {
readonly scene: Scene
readonly camera: PerspectiveCamera
readonly viewport: View
/**
* @deprecated
*/
readonly layers: RenderLayerManager
readonly on: IGraphicsEngineSignals
get domElement(): HTMLCanvasElement
public needDraw: boolean
public autoDraw: boolean
render(): void
normalizeViewportPoint(input: Vector3 | Vector2, result: Vector2 | Vector3): void
viewportProjectionRay(x: number, y: number, source: Vector3, direction: Vector3): void
getRenderer(): WebGLRenderer
getMaterialManager():MaterialManager
}