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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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import {PerspectiveCamera, Scene, WebGLRenderer} from "three"; import Signal from "../../core/events/signal/Signal"; import Vector2 from "../../core/geom/Vector2"; import Vector3 from "../../core/geom/Vector3"; import View from "../../view/View"; import {MaterialManager} from "./material/manager/MaterialManager.js"; import {RenderLayerManager} from "./render/layers/RenderLayerManager"; interface IGraphicsEngineSignals { readonly preRender: Signal readonly postRender: Signal } export class GraphicsEngine { readonly scene: Scene readonly camera: PerspectiveCamera readonly viewport: View /** * @deprecated */ readonly layers: RenderLayerManager readonly on: IGraphicsEngineSignals get domElement(): HTMLCanvasElement public needDraw: boolean public autoDraw: boolean render(): void normalizeViewportPoint(input: Vector3 | Vector2, result: Vector2 | Vector3): void viewportProjectionRay(x: number, y: number, source: Vector3, direction: Vector3): void getRenderer(): WebGLRenderer getMaterialManager():MaterialManager }