@woosh/meep-engine
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Pure JavaScript game engine. Fully featured and production ready.
30 lines (25 loc) • 1.23 kB
JavaScript
import { BinaryUint32BVH } from "../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
import { bvh32_from_indexed_geometry } from "../../../graphics/geometry/bvh/buffered/bvh32_from_indexed_geometry.js";
import { geometry_optimize_uv_tension } from "../../../graphics/geometry/optimization/geometry_optimize_uv_tension.js";
import { Sampler2D } from '../../../graphics/texture/sampler/Sampler2D.js';
import { sampler2d_channel_compute_max } from "../../../graphics/texture/sampler/sampler2d_channel_compute_max.js";
import { sampler2d_channel_compute_min } from "../../../graphics/texture/sampler/sampler2d_channel_compute_min.js";
import BufferedGeometryArraysBuilder from '../BufferedGeometryArraysBuilder.js';
self.Lib = {
/**
*
* @param {Float32Array} vertices
* @param {Uint32Array} indices
* @returns {BinaryUint32BVH}
*/
build_bvh(vertices, indices) {
const bvh = new BinaryUint32BVH();
bvh32_from_indexed_geometry(bvh, vertices, indices);
return bvh;
},
Sampler2D,
BufferedGeometryArraysBuilder,
tensionOptimizeUV: geometry_optimize_uv_tension,
sampler2d_channel_compute_min,
sampler2d_channel_compute_max
};