@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
44 lines • 1.27 kB
TypeScript
/**
* Tool for serializing and deserializing whole objects
* TODO add support for null serialization
* TODO add dictionary support
*/
export class BinaryObjectSerializationAdapter {
/**
*
* @type {BinarySerializationRegistry}
*/
registry: BinarySerializationRegistry;
/**
*
* @type {BinaryBuffer}
* @private
*/
private __upgradeBuffer0;
/**
*
* @type {BinaryBuffer}
* @private
*/
private __upgradeBuffer1;
/**
*
* @param {BinarySerializationRegistry} registry
*/
initialize(registry: BinarySerializationRegistry): void;
/**
* Serialize an object of a given class
* @param {*} object Object to be serialized
* @param {String} [className] Class name of the object, this will be looked up in the registry
* @param {BinaryBuffer} buffer target buffer for the object data to be written into
*/
serialize(buffer: BinaryBuffer, object: any, className?: string): void;
/**
* @template T
* @param {BinaryBuffer} buffer
* @returns {T}
*/
deserialize<T>(buffer: BinaryBuffer): T;
}
import { BinaryBuffer } from "../../../../../core/binary/BinaryBuffer.js";
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