@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
10 lines • 585 B
TypeScript
/**
* Upgrade binary data by executing a sequence of upgraders on it
* @param {BinaryClassUpgrader[]} upgraders
* @param {BinaryBuffer} buffer input data
* @param {BinaryBuffer} tempBuffer0
* @param {BinaryBuffer} tempBuffer1
* @return {BinaryBuffer} buffer with upgraded data, this will be either {@link tempBuffer0} or {@link tempBuffer1}
*/
export function executeBinaryClassUpgraderChain(upgraders: BinaryClassUpgrader[], buffer: BinaryBuffer, tempBuffer0: BinaryBuffer, tempBuffer1: BinaryBuffer): BinaryBuffer;
//# sourceMappingURL=executeBinaryClassUpgraderChain.d.ts.map