@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
89 lines • 1.89 kB
TypeScript
export class BinaryCollectionSerializer {
/**
* @private
* @type {BinarySerializationRegistry}
*/
private registry;
/**
* @private
* @type {BinaryBuffer}
*/
private buffer;
/**
* @private
* @type {BinaryClassSerializationAdapter}
*/
private adapter;
/**
*
* @type {String}
*/
className: string;
/**
*
* @type {boolean}
* @private
*/
private __dictionaryEnabled;
/**
* @private
* @type {number}
*/
private elementCount;
/**
* @private
* @type {number}
*/
private startAddress;
/**
* @private
* @type {number}
*/
private headerAddress;
/**
* @private
* @type {Map<any, number>}
*/
private dictionary;
/**
*
* @param {string} className
*/
setClass(className: string): void;
/**
*
* @param {BinarySerializationRegistry} registry
*/
setRegistry(registry: BinarySerializationRegistry): void;
/**
*
* @param {BinaryBuffer} buffer
*/
setBuffer(buffer: BinaryBuffer): void;
/**
*
* @returns {number}
*/
getElementCount(): number;
/**
*
* @param {function(string,Class, BinaryClassSerializationAdapter):[]} [adapterOptionsSupplier]
* @param {function(string):*} [problemConsumer]
* @returns {boolean}
*/
initialize({ adapterOptionsSupplier, problemConsumer }?: (arg0: string, arg1: Class, arg2: BinaryClassSerializationAdapter) => []): boolean;
finalize(): void;
/**
* @template T
* @param {T} value
* @private
*/
private writePlainValue;
/**
* @template T
* @param {number} key
* @param {T} value
*/
write<T>(key: number, value: T): void;
}
//# sourceMappingURL=BinaryCollectionSerializer.d.ts.map