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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export class BinaryCollectionDeSerializer { /** * @private * @type {BinarySerializationRegistry} */ private registry; /** * @private * @type {BinaryBuffer} */ private buffer; /** * * @type {boolean} * @private */ private __dictionaryEnabled; /** * * @type {boolean} * @private */ private __upgradeRequired; /** * @private * @type {number} */ private elementCount; /** * @private * @type {number} */ private elementIndex; /** * @private * @type {number} */ private startAddress; /** * @private * @type {BinaryClassSerializationAdapter} */ private adapter; /** * @private * @type {BinaryClassUpgrader[]} */ private upgraders; /** * * @type {BinaryBuffer} * @private */ private __upgradeBuffer0; /** * * @type {BinaryBuffer} * @private */ private __upgradeBuffer1; /** * @private * @type {State} */ private state; /** * * @param {BinarySerializationRegistry} registry */ setRegistry(registry: BinarySerializationRegistry): void; /** * * @returns {BinarySerializationRegistry} */ getRegistry(): BinarySerializationRegistry; /** * * @param {BinaryBuffer} buffer */ setBuffer(buffer: BinaryBuffer): void; /** * * @returns {number} */ getElementCount(): number; /** * * @returns {number} */ getElementIndex(): number; /** * @template * @returns {Class<T>|null} */ getElementClass(): Class<T> | null; /** * * @param {function(string,Class, BinaryClassSerializationAdapter):[]} [adapterOptionsSupplier] */ initialize({ adapterOptionsSupplier }?: (arg0: string, arg1: Class, arg2: BinaryClassSerializationAdapter) => []): void; finalize(): void; /** * @private * @returns T */ private readPlainValue; /** * @template T * @returns {{value: T, key: number}} */ read<T>(): { value: T; key: number; }; } import { BinaryBuffer } from "../../../../../core/binary/BinaryBuffer.js"; //# sourceMappingURL=BinaryCollectionDeSerializer.d.ts.map