@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
122 lines • 2.43 kB
TypeScript
/**
*
* @author Alex Goldring
* @copyright Company Named Limited (c) 2025
*/
export class BinaryCollectionDeSerializer {
/**
* @private
* @type {BinarySerializationRegistry}
*/
private registry;
/**
* @private
* @type {BinaryBuffer}
*/
private buffer;
/**
*
* @type {boolean}
* @private
*/
private __dictionaryEnabled;
/**
*
* @type {boolean}
* @private
*/
private __upgradeRequired;
/**
* @private
* @type {number}
*/
private elementCount;
/**
* @private
* @type {number}
*/
private elementIndex;
/**
* @private
* @type {number}
*/
private startAddress;
/**
* @private
* @type {BinaryClassSerializationAdapter}
*/
private adapter;
/**
* @private
* @type {BinaryClassUpgrader[]}
*/
private upgraders;
/**
*
* @type {BinaryBuffer}
* @private
*/
private __upgradeBuffer0;
/**
*
* @type {BinaryBuffer}
* @private
*/
private __upgradeBuffer1;
/**
* @private
* @type {State}
*/
private state;
/**
*
* @param {BinarySerializationRegistry} registry
*/
setRegistry(registry: BinarySerializationRegistry): void;
/**
*
* @returns {BinarySerializationRegistry}
*/
getRegistry(): BinarySerializationRegistry;
/**
*
* @param {BinaryBuffer} buffer
*/
setBuffer(buffer: BinaryBuffer): void;
/**
*
* @returns {number}
*/
getElementCount(): number;
/**
*
* @returns {number}
*/
getElementIndex(): number;
/**
* @template
* @returns {Class<T>|null}
*/
getElementClass(): Class<T> | null;
/**
*
* @param {function(string,Class, BinaryClassSerializationAdapter):[]} [adapterOptionsSupplier]
*/
initialize({ adapterOptionsSupplier }?: (arg0: string, arg1: Class, arg2: BinaryClassSerializationAdapter) => []): void;
finalize(): void;
/**
* @private
* @returns T
*/
private readPlainValue;
/**
* @template T
* @returns {{value: T, key: number}}
*/
read<T>(): {
value: T;
key: number;
};
}
import { BinaryBuffer } from "../../../../../core/binary/BinaryBuffer.js";
//# sourceMappingURL=BinaryCollectionDeSerializer.d.ts.map