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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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/** * Component representing logical attachment to another entity, when the parent disappears - so does the child * * @author Alex Goldring * @copyright Company Named Limited (c) 2025 */ export class ParentEntity { /** * * @constructor */ constructor() { /** * Entity representing logical parent. * Must not be mutated (changed) while the component is attached to a dataset * @type {number} */ this.entity = -1; } /** * * @param {number} entity * @returns {ParentEntity} */ static from(entity) { const r = new ParentEntity(); r.entity = entity; return r; } toJSON() { return { entity: this.entity, }; } fromJSON({ entity }) { this.entity = entity; } } /** * @readonly * @type {string} */ ParentEntity.typeName = "ParentEntity"; /** * Entity IDs are transient, serialization is not applicable. * @type {boolean} */ ParentEntity.serializable = false;