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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class InverseKinematicsSystem extends System<any, any, any, any, any> { constructor(); dependencies: (typeof Mesh | typeof InverseKinematics)[]; components_used: ResourceAccessSpecification<typeof Mesh>[]; /** * * @type {{"2BIK": TwoBoneInverseKinematicsSolver}} */ solvers: { "2BIK": TwoBoneInverseKinematicsSolver; }; problems: {}; /** * * @type {Terrain} */ __terrain: Terrain; get componentClass(): typeof InverseKinematics; /** * * @param {InverseKinematics} ik * @param {Mesh} mesh */ recordEntityProblems(ik: InverseKinematics, mesh: Mesh): void; update(timeDelta: any): void; } import { System } from "../System.js"; import Mesh from "../../graphics/ecs/mesh/Mesh.js"; import { InverseKinematics } from "./InverseKinematics.js"; import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js"; import { TwoBoneInverseKinematicsSolver } from "./TwoBoneInverseKinematicsSolver.js"; //# sourceMappingURL=InverseKinematicsSystem.d.ts.map