@woosh/meep-engine
Version:
Pure JavaScript game engine. Fully featured and production ready.
51 lines • 1.31 kB
TypeScript
export type SerializationFlags = number;
export namespace SerializationFlags {
let Transient: number;
}
/**
* Stores settings for entity serialization
*/
export class SerializationMetadata {
/**
* 32 bit bitfield.
* Use {@link setFlag}/{@link getFlag} etc. to read individual flag values
* @type {number}
*/
flags: number;
/**
*
* @param {number|SerializationFlags} flag
* @returns {void}
*/
setFlag(flag: number | SerializationFlags): void;
/**
*
* @param {number|SerializationFlags} flag
* @returns {void}
*/
clearFlag(flag: number | SerializationFlags): void;
/**
*
* @param {number|SerializationFlags} flag
* @param {boolean} value
*/
writeFlag(flag: number | SerializationFlags, value: boolean): void;
/**
*
* @param {number|SerializationFlags} flag
* @returns {boolean}
*/
getFlag(flag: number | SerializationFlags): boolean;
toJSON(): {
flags: number;
};
fromJSON({ flags }: {
flags?: number;
}): void;
}
export namespace SerializationMetadata {
let Transient_1: Readonly<SerializationMetadata>;
export { Transient_1 as Transient };
export let typeName: string;
}
//# sourceMappingURL=SerializationMetadata.d.ts.map