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@woosh/meep-engine

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Pure JavaScript game engine. Fully featured and production ready.

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export class AttachmentSystem extends System<any, any, any, any, any> { constructor(); dependencies: (typeof Transform | typeof Attachment)[]; components_used: (ResourceAccessSpecification<typeof AttachmentSockets> | ResourceAccessSpecification<typeof Mesh> | ResourceAccessSpecification<typeof Transform>)[]; /** * * @type {number[]} */ waiting: number[]; /** * * @type {Map<number,AttachmentBinding>} */ bindings: Map<number, AttachmentBinding>; /** * * @type {Map<number, AttachmentBinding[]>} */ parentBindingIndex: Map<number, AttachmentBinding[]>; /** * Are we waiting for something? * @param {number} entity * @returns {boolean} */ isWaiting(entity: number): boolean; /** * Attachment is missing something, wait for it * @param {number} entity */ wait(entity: number): void; /** * Removed all wait records for a given entity * @param {number} entity * @returns {number} number of removed records */ clearAllWaitRecordsFor(entity: number): number; /** * * @param {Attachment} attachment * @param {Transform} transform * @param {number} entity */ link(attachment: Attachment, transform: Transform, entity: number): void; processWaiting(): void; /** * * @param {Attachment} attachment * @param {Transform} transform * @param {number} entity */ unlink(attachment: Attachment, transform: Transform, entity: number): void; __updateAll(): void; update(timeDelta: any): void; } import { System } from "../System.js"; import { Transform } from "../transform/Transform.js"; import { Attachment } from "./Attachment.js"; import { AttachmentSockets } from "../sockets/AttachmentSockets.js"; import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js"; import Mesh from "../../graphics/ecs/mesh/Mesh.js"; //# sourceMappingURL=AttachmentSystem.d.ts.map